Final Projects
April 18th, 2006As discussed, the “final” versions of your projects are due by midnight on the evening of May 2nd – whatever’s online at that time is what I’ll be grading. Said grading will be along two axes, “Historical Content” and “Implementation”, and the average of both scores will be your project grade.
* Historical Content: Is there an argument? Is the material well thought-out and compelling? Is there an interesting *reason* for this site to exist, and does it fulfill that rationale?
* Implementation: Does the design (both visual and informational) inform the topic? Does the site work? Does it *use* new media in an interesting way, and show that the creator “gets” the potential of digital technology?
But how will I actually be *choosing* a grade, you ask? In short, my main criterion is “interestingness”:
* A: The content/implementation makes me think about the topic/digital media in a new way; I learned something ___(extremely interesting)___
* B: The content/implementation is solidly engaging, but doesn’t do anything original ___(moderately interesting)___
* C: The content/implementation is there, but that’s about it ___(not interesting)___
Finally, the post-mortem; a week later (by noon on May 9th), your post-mortem analysis is due. Here, you’ll think through what worked and what didn’t work, both about your particular project and the process through which you built it. Think about this as a “What I learned from actually building this project” report, which should at least touch on (but not be restricted to) these topics:
* The topic: Why was it a good choice? Why was it a problematic choice? Would you choose to do it over again, or change it somehow, and why?
* The new media: How did you approach this project differently than you would have approached a term paper? What were the benefits and drawbacks of working in digital media?
* The technology: What did you have to figure out how to do? What tools did you use, and how were they (in)sufficient for your needs? What constraints were placed on you by the technology?
* The project: How does the end version of your project compare with your intentions? What would your ideal version of this project be? Given infinite time and infinite resources, how would you get there?
Rather than grading the post-mortem outright, I’ll think of it as your last argument on behalf of your project…a B project might well become an A project if the post-mortem convinces me that you learned from the problems you ran into, and that the current incarnation of the site isn’t the best representation of its potential (while at the same time making clear that you did everything you could this time around).