Public Projects

Our final rotation of the year was in the Public Projects division. We had the chance to try out Omeka S, help with Omeka testing, get familiar with Papers of the War Department, and do some research for Hearing the Americas.

One of our first tasks was to participate in testing the Editorial Plugin for Omeka. Simulating realistic scenarios required having several people work on testing at the same time and communicating with each other about what we were each doing, so the process was much more lively and enjoyable than one would normally associate with the word “testing.” Getting to discover issues as part of a group was a very satisfying experience, especially because I could see how useful this plugin will be for people working in groups. Along with this testing, I also got to play around with Omeka S and do an Omeka install on my server space. All of this was a great way to gain more familiarity with Omeka and to learn some of the features that I haven’t needed to use in the past. Doing the Omeka install, I also got to brush up on using the command line.

After a few weeks working with all things Omeka, we were introduced to the Papers of the War Department. In part, it was helpful to learn about it because I had seen others at the Center working on the project but didn’t really know much about it. But it was also helpful to see what it takes to keep a project running after it’s launched and the funding has run out. Because Papers of the War Department is a project that makes use of crowdsourcing ,we were asked to create an account and try our hand at transcribing some of the documents during our downtime from Omeka testing. As someone who studies the late-nineteenth and early-twentieth centuries, I don’t find many opportunities to transcribe eighteenth-century handwriting, but I was surprised to find how much I enjoyed it, despite how illegible it looked at first glance.

In the last few weeks, Jessica and I have been attending meetings for Hearing the Americas and getting some research done for the project. The goal for Hearing the Americas is to expose the commercial and transnational roots of jazz, blues, and country, focusing on the early years of the American recording industry. Right now, the team is still working on the planning phase (with the help of a Discovery grant from the NEH), so we were tasked with researching a few individual singers and musicians to get a sense of how much information is available in the secondary literature and in primary sources. Jessica and I split the list, and after several days spent leafing through books in the library together, we’ve surprised ourselves with how much we’ve learned and accomplished in such a short amount of time. I think our productivity has been fueled partly by how fascinating the topic is and partly by getting to work together on this. Doing academic research is usually a pretty solitary activity, so it’s been fun to be able to bounce around ideas and share interesting finds with someone. With our new knowledge on the subject, we’ve been able to contribute to the meetings and provide suggestions on important themes to pursue, so it’s been valuable to experience firsthand the challenges, questions, and conversations that shape a project in its early stages.

It’s sad to find that our time in Public Projects has come to an end and, with it, our first year of the fellowship. But thinking back on my nerves and confusion at the beginning of the year, I am proud of everything that I’ve learned and accomplished, and I am looking forward to returning next year as a second-year DH Fellow.

 

Indigenizing and Decolonizing Digital Humanities

All year, the DH fellows have been looking through the aggregated content of DHNow and selecting interesting posts to discuss at our weekly meeting with Dr. Robertson. The process has been a great introduction to the variety of people, projects, and discourses that make up the field of digital humanities, and it’s enabled me to identify and track key themes and trends over the course of the year. I quickly became interested in questions of ethics in DH, gravitating especially toward posts and projects that take an Indigenizing and/or decolonizing approach.

Indigenization transforms academia and public scholarship by integrating Indigenous voices, knowledge systems, histories, and cultures and by empowering the success of Indigenous students, scholars, and communities. However, as Skylee-Storm Hogan and Krista McCracken explain in Doing the Work: The Historian’s Place in Indigenization and Decolonization, “Indigenization cannot be attempted without first making space to decolonize what types of knowledge the academy sees as legitimate, otherwise projects have the potential to become tokens used to absolve settler guilt.” Indigenization requires decolonization—identifying and challenging colonial systems in order to shift power relations and transform the structures of settler society.

So what would decolonizing and Indigenizing DH look like? What does the process demand? Is decolonizing DH even possible or are colonial systems and structures too deeply embedded in the web and digital tools? The posts below ask or attempt to answer these questions. Although they do not all directly address Indigenous histories and cultures, they are all part of a growing conversation about the need to challenge colonial power in digital humanities.

Doing the Work: The Historian’s Place in Indigenization and Decolonization by Skylee-Storm Hogan (Kanien’kehá:ka) and Krista McCracken. Although not specifically directed at DH, this is a very relevant and useful overview of what historians can do to Indigenize and decolonize their teaching and research practices.

Exploring Indigenous Data Sovereignty through Water Governance by Kelsey Leonard (Shinnecock). In this introductory post to her work at the Sherman Centre for Digital Scholarship, Leonard explains that, “Digital scholarship can aid Indigenous Nations in our efforts to decolonize water governance regimes and enhance coordination for the management of transboundary waters” and that her “digital scholarship aims to digitize the work of Indigenous Nations and our water protectors as they fight to (re)claim inherent sovereign rights to govern our waters.”

Why We Need to Talk About Indigenous Literature in the Digital Humanities by David Gaertner. This post makes the argument that, “Indigenous lit scholars resist DH because the concerns Indigenous communities have about the expropriation of data have not been taken seriously. Those concerns will not be taken seriously until decolonial critique is actively installed at the foundations of DH theory and methodology and settler scholars need to start taking up some of this labour.”

Remediation, Activation, and Entanglement in Performative (Digital) Archives by Jacqueline Wernimont. This post is a critical reading of Performing Archives: Edward S. Curtis and the ‘vanishing race,’ a digital book project that Wernimont directed. The project features the (often staged) photographs of Native Americans taken by Curtis, an ethnologist and photographer who believed he was documenting a “vanishing race.” Wernimont concludes that the project does not do enough to “decenter” Curtis and instead “largely activated memories of oppression and settler knowledge systems.”

The Practice of Play by Tim Sherrat. This post describes how Sherrat “multiplies contexts”—hacking, breaking, and playing with data and digital resources—to challenge the power of the colonial state’s power of surveillance and reverse its gaze.

Data and Humanism Shape Library of Congress Conference by Mike Ashenfelder. This post is a summary of talks given at the Collections As Data Conference in September 2016. Some of the talks address such topics as the repatriation of digitized objects, bias in metadata practices, and the Traditional Knowledge Labels tool.

Speculative Collections by Bethany Nowviskie. In this post, Nowviskie asks, “How can we design digital libraries that admit alternate futures—that recognize that people require the freedom to construct their own, independent philosophical infrastructure, to escape time’s arrow and subvert, if they wish, the unidirectional and neoliberal temporal constructs that have so often been tools of injustice?” In another post, Nowviskie calls for design experimentation to answer this question and describes five possible axes along which we should run this experimentation.

A Life Reduced to Data by Tim Sherrat. In this post, Sherrat points out that as historians investigate questions of identity using historical datasets (the Australian census is his example), we need to remember that, “In some cases we are the beneficiaries of systems created for the surveillance and control of suspect populations.” Although he argues that we can “turn these systems on themselves,” we must “make that decision and engage accordingly.” As he asserts, “There is no neutral position.”

Research

With our return from Spring Break, our rotation in the Research division has come to an end. Our main projects were working on documentation and testing for Tropy and contributing to the redesign of the PressForward website. In between, we were also able to spend time learning HTML, CSS, and Python and doing lessons on the Programming Historian.

From the beginning of our time in Research, we participated in meetings with other members of the division to brainstorm the contents and design of a new PressForward website. We had to take on the mindset of marketers without relying on jargon or soon-to-be-outdated buzzwords and without sounding either too academic or too corporate. It was a difficult balance to strike, but it forced us to really think about what it is that PressForward does and how it can be useful. By the time everyone settled on the language and layout of the main page, Jessica and I had developed a working knowledge of HTML and CSS through online lessons, so we set to work coding it using Foundation. Once we had the basic structure, we spent the rest of the day testing out fonts, color schemes, and other design elements. Some of our ideas might end up on the finished website, but more importantly, we got to play a role in many parts of the process, influence the design, and practice our web design skills.

The other main project that we helped out with was Tropy. As a tool for historians to organize the digital photographs they take in their research, Tropy is also meant to help historians better manage rights and metadata, so our first task was to research best practices and create first drafts of documentation. Learning about rights and metadata may not be the most exciting thing, but it’s always useful to brush up on them. What was exciting, though, was actually getting to test Tropy. Because Tropy is still in development and has not yet been released, Jessica and I got to be the first to see and use it beyond the project’s core contributors. Knowing how excited everyone at CHNM is for its eventual release, it felt important to be as detailed as possible and to try to break it in as many ways as I could think to. Getting to see how useful this tool will be for my own future research made testing all the more interesting.

Starting the Data and Visualization in Digital History course at the same time that we started in Research  meant spending a lot of time with programming languages over the last several weeks. Having taken two computer science courses as an undergraduate, I came into the program knowing that I enjoyed learning and using programming languages, so I was eager to learn more and to see how that work can be integrated into historical research. I had the most fun doing text analysis with Python and tried it out on some documents relevant to my own research. I haven’t yet determined if or how I’ll use all of these tools ultimately, but even without having exact plans for the future, it’s good to know what the possibilities are and to be able to approach historical questions with a “toolbox” of many skills. At the very least, it’s also important to me that I have a sophisticated enough understanding to be able to critically assess other digital work. Thinking about programming in these ways has been an important take-away from the last couple of months.

Throughout our time in Research, Sean Takats, Director of Research, asked us to think critically about how the Research division fits in at the Center and, more broadly, in the historian’s research process. We had to consider what it is that historians do and how the research process is mediated by digital technology. In other words, how does technology shape the research process and what do we think technology could or should do in the future? I’ve thought a lot about whether digital tools—both those built specifically for historians and not—have significantly changed the practice of history. The argument can be made, for example, that many historians use online search uncritically, without understanding how search algorithms or OCR work, and this causes them to miss potentially useful or important sources. Alternatively, it can be argued that this is far from a fundamental change; historians have always missed sources and information because of the selective nature of archives, absences in inventories, misplaced documents, etc. I’m inclined to believe, though, that the changes taking place are more than superficial. Whereas historians have been trained to use archives, to understand basic archival principles, and to look for and try to overcome silences in the records, training in digital tools is usually not explicit enough. Because almost everyone uses the internet and its tools in their daily life, there is the prevalent belief that this frequent use is enough to understand them. But the effect is a tendency to treat things like interfaces and search algorithms as natural and neutral, without realizing that these are actually highly controlled ways of interacting with historical sources.

So how do I imagine the possibilities for what technology could do? Ideally, there should be more transparency in how searching works, although this seems an unlikely future when most searching is run by Google. Technology should also force users to think critically about the technology itself, rather than lull us into trusting its accuracy, neutrality, and objectivity. Additionally, instead of boxing users into controlled ways of searching and viewing items, databases should be facilitating multiple ways of manipulating and interacting with items, making it easier to put things together or pull them apart and to view them outside the confines of the database. Of course, it’s much easier to imagine this future technology in theoretical terms than to actually design something that functions smoothly and doesn’t scare away users, but these are just my preliminary thoughts on digital technology and the research process. The rotation in Research was a great opportunity to learn some very technical skills but also to really reflect on the broader context of the projects we were working on and the skills we were learning. This week, we start our final rotation in Public Projects.

Research Division

Laura and I spent the first half of the Spring 2017 semester in the Research Division. We were given a range of tasks, some of which definitely took me out of my comfort zone. First, we were asked to work through the Python tutorials on The Programming Historian. After that, we worked through the HTML and CSS tutorials on Code Academy. At the same time, we are taking Clio II (or, Data and Visualization in Digital History), which is introducing us to R programming. So, I suddenly went from having no real familiarity with any coding languages, to having at least a cursory understanding of four. Although a bit overwhelming at first, I can now see the benefits of this kind of exposure, as it better enables me to assess other digital history projects and have realistic understandings of how this could fit into my own research. We were also asked to try out some of newly acquired HTML and CSS skills by designing a mock-up redesign for the Press Forward website. After spending an entire workday tinkering with row sizes, fonts, and colors, we produced a mock-up that really wasn’t so bad, and was actually pretty fun to build once I started to get the hang of it.

During our time in Research, we were also involved with creating proto-documentation for Tropy, the division’s newest project. Tropy will provide a way for researchers to annotate, organize, and search through the increasing number of digital images we collect from physical archives, digital archives, and/or born-digital sources. This task placed me much more squarely in my comfort zone, as we were asked to think about metadata, copyright, and user testing, and write up outlines for future project documentation. It was also useful to get a kind of inside look at Tropy through early testing to understand the process of developing projects that are meant to offer specific functions to a wide audience. I expect that Tropy, much like Zotero, will become a vital tool for many researchers. After all, most historians (whether they consider themselves digital or not) can relate to the problem of having too many images and too little metadata.

We spent the last couple of weeks in Research discussing the work of historians—what is it that historians actually do—and what is gained and lost as the field becomes more and more digital. It seems to me that as we engage with representations of the past—whether in the archive, through mediating technologies like microfilm, or by searching through digitized records—the process of locating, reading, and contextualizing sources always obscures as much as it illuminates. Our discussions raised several questions along these lines. Doesn’t the process of rooting through dusty boxes or searching in Google shape what we can say about the past in analogous ways, and shouldn’t we be more transparent about the paths we take through both? Also, what is unique about the space of the archive? What do we lose when we can’t stumble upon unexpected ephemera, when provenance is replaced by keyword searches, or when marginalia isn’t retained in scanning? Conversely, what do we gain in digital research spaces? These theoretical questions are certainly things I plan to keep in mind as I progress through my career as a digital historian.

Education

Jessica and I spent our first rotation at CHNM in the Education division. We had the opportunity to help out with a number of projects, including Understanding Sacrifice, Through the Doors of Stratford: Desegregating Arlington Public Schools (an online course for Arlington Public Schools), Eagle Eye Citizen, and Hidden in Plain Sight.

Understanding Sacrifice is a professional development program for teachers to research a service member buried in one of the American Battle Monuments Commission’s cemeteries and create a lesson plan using resources from ABMC. For Understanding Sacrifice, we started out transcribing YouTube videos of teachers giving eulogies for the fallen heroes they had researched. I had not created subtitles for YouTube videos before, but it was easy to catch on, making it a nice task for easing into the division. I ended up learning a smattering of army terminology as I did the research to make sure that what I thought I heard were real words. We moved on to proofreading the fallen hero profiles, which was also an informative experience. As a bonus, I had the chance to brush up on my basic HTML skills (for italics, superscript, etc.). Along with several others who work in Education, we also proofread lesson plans, paying special attention to ensuring consistent formatting, particularly between the online versions and the pdf versions. I enjoyed putting to use my eye for detail, but the process really showed me just how important it is to pay attention to the little things in digital work. All of those small details add up to a polished product, making it especially useful to get multiple eyes on something before it goes live.

One of the projects that we spent the most time on was Eagle Eye Citizen, a free website for middle and high schoolers to learn civics and historical thinking by solving and creating challenges about primary sources from the Library of Congress. Because it is still being built, we had the opportunity to help with the content. Our first task was gathering links to Library of Congress resources (like online exhibitions, digital collections, and primary source guides) that connect to the topics covered in Eagle Eye Citizen (for example, topics under the theme of elections include campaigns, voting, third parties, political beliefs, etc.). This was challenging partly because of the shortage of relevant resources for certain topics and partly because of the difficulty of navigating the Library of Congress’ website. The process of learning to navigate the site was a great way to learn about all of the content available from the Library of Congress, and I know I will apply this knowledge to my own research in the future. We also had the chance to come up with questions about different images that students will get to choose from when making their own challenges. Needing to put myself in the mindset of a middle or high school student showed me the importance of thinking about audience and the need to create content that is challenging without being inscrutable. Our work with Eagle Eye Citizen wrapped up in an exciting way. We spent a day operating an Eagle Eye Citizen booth at the National Council for the Social Studies Annual Conference, giving away stress balls shaped like the U.S. Capitol and signing people up for a mailing list. Everyone loved the stress balls, and the response from teachers about the website was just as enthusiastic. They especially loved that it’s free, that it can be used in civics curriculum, and that it combines primary sources with digital learning. Getting to interact with potential users of a project that I had worked on was a great experience; it really demonstrated to me the usefulness and significance of our work at the Center.

Our other big project was creating modules for Hidden in Plain Sight, an online course for teachers to earn recertification credit by learning to teach history through objects. Each module presents a seemingly ordinary object that actually helps tell an important historical narrative when put into context and connected to primary sources. Inspired by the work of historian Daniel Usner, I created a module on Chitimacha basketry. In the late nineteenth and early twentieth century, the Chitimacha Nation worked with the heiresses of the Tabasco Pepper Sauce company to sell their baskets to a growing network of collectors, activists, and anthropologists. Selling baskets not only helped the Chitimachas economically but also helped them form important alliances that enabled them to secure federal recognition. I connect this story to larger narratives of dispossession, assimilation and resistance, the limits of white activism, world’s fairs and the politics of display, termination policy, and survivance. In creating our modules, we had to consider what historical subjects weren’t covered by the other modules, but we also had to consider what kinds of sources weren’t represented well enough. I noticed the need for more government documents, and, as it turned out, my research uncovered a lot of interesting ones to use. The hardest part of the module was finding primary sources to use that were not only easily accessible but permissible to include on the Hidden in Plain Sight website. Never having had to worry about copyright and permissions in the context of historical research before, this was a really great learning opportunity. I also appreciated having the opportunity to choose my own topic and work on something that I am interested in and familiar with, something that is not always possible when working on projects at a center. Overall, the first rotation was productive and informative. Next up, we start our work in the Research division.

 

An Eight-Week Education

Our first rotation through the Center sent us to the Education Division (ED). Although set back from the main workspaces of the Center, it soon became clear that the ED’s work is central to the reputation and productivity of the Center. At our first weekly meeting, we were introduced to the progress board, a large white board listing each project in the ED and details about the progress of each. Every Tuesday morning, members of the ED would update the group on the progress of each project, of which there were many, and record those changes on the board. This all seemed a bit overwhelming at first, but by the end of our rotation I was (mostly) able to keep track of the many projects the ED is constantly (and successfully) juggling.

We were given a chance to work on more of these projects than I would have imagined we could have time for in eight weeks. We first started working with Jennifer Rosenfeld, Associate Director of Educational Projects, on the Understanding Sacrifice project with the American Battle Monuments Commission. This project gives history teachers an opportunity to visit an American military cemetery, research and write a eulogy for a fallen soldier in that cemetery, and create a publicly-available lesson plan around what they’ve learned. To help with this project, we were asked to transcribe a few of the recorded eulogies spoken at the gravesite of their fallen soldier, as well as edit the written biographies of these soldiers and the lesson plans that each teacher developed. Many of these stories were quite moving, and the lesson plans provided interesting ways to engage students with military history in new ways, even outside of the history classroom. Jennifer also asked us to help test the online course for George Mason University’s Digital Public Humanities Graduate Certificate. Helping with Jennifer’s projects allowed me to see how the ED’s projects can directly enrich the relationship between instructors and students.

Kelly Schrum, Director of Educational Projects, assigned us to a number of projects that allowed us to work with other members of the ED. With Nate Sleeter we helped to organize a testing workshop for Through the Doors of Stratford, a website that will allow students in Arlington, Virginia to connect the history of the Civil Rights Movement and massive resistance to their local community through online modules. We also worked with Nate on Hidden in Plain Sight, a course that allows teachers to gain certification credits by learning to narrate history through primary sources, and were able to develop our own modules. I decided to bridge my interest in music history with the public-domain treasure trove that is the WPA materials at the Library of Congress to design a module that uses Federal Project Number One as a window into American life in the 1930s. This was one of the more engaging and challenging assignments we were given, providing an opportunity to contribute our own research to a successful DH project.

Kelly also had us work with Sara Collini to help develop Eagle Eye Citizen, a free, online interactive that allows students to solve challenges about Civics and History using primary sources from the Library of Congress. Our role in this project was quite varied, as we were asked to do everything from search through Library of Congress’ online sources, write and review parts of the challenges, search for sheet music and interviews that would be engaging for students, and make sure that this information was entered correctly into Drupal. We were also asked to work the Eagle Eye Citizen booth at the National Council for the Social Studies Conference, which was a fun and lively conference. It was great to see teachers genuinely excited about the launch of this project next Fall, and already thinking of ways to integrate it into their classrooms and curriculums. Sometimes, working on these kinds of projects comes with the worry that no one else will be as excited about your project as you are. The response at the conference (and the Center’s general track record) showed that this isn’t the case!

My last major contribution in the ED was to help Kelly develop a project to record historic sheet music for use by students and teachers. This allowed me to reference my love of music and cultural history, and consider various questions and concerns that characterize the beginnings of any scholarly project, DH or otherwise. This entailed envisioning what kinds of recordings we would make and what pieces of music we would select, how the recordings would be made available, who might be interested in using it, and, perhaps most importantly, who would be interested in funding it. Although still in its early stages, it is a project that I am very excited about, and hope to stay involved in even as I continue to cycle around the Center.

I really enjoyed my time working in the Education Division. Although my role was small in many of these projects—much of the groundwork had been done before we arrived in the ED—it felt good to work on projects that will help teachers and students engage with the past. It also made clear to me—in ways that our previous time in the seminar portion of fellowship could only do theoretically—the range of projects and partnerships the Center has developed, even just within one department. Personally, the ED showed me how good it feels to be part of a professional and courteous group of people who are all willing to meet on Tuesday mornings to return, once again, to the progress board, with the sole condition that the meeting starts with a plate of cookies or a piece of cake.

Next up: Research.

Playing With History

We began our first year as DH Fellows in a seminar where we were asked to choose a project from the Roy Rosenzweig Center for History and New Media’s 20th anniversary site, and develop an Omeka exhibit that tells the history of that project. The Lost Museum, an early online game developed in the late 1990s and early 2000s, immediately caught my attention. The Lost Museum allows users to move through a virtual recreation of P.T. Barnum’s American Museum, destroyed by an unsolved arson attack in 1865, while investigating potential suspects and learning about 19th century social, political, and cultural history (to learn more, visit the exhibit). A professor assigned this game in a class I took as undergraduate, and I remember discussing the project not just for its historical content, but as a historical artifact itself. It has been updated since then, but still maintains the characteristics of an early internet website: playful, creative, and idiosyncratic. Developing this exhibit has allowed me to explore the early days of digital humanities projects, and the direction the RRCHNM has gone in since then.

The emergence of new media gave rise to a small but ambitious group of scholars who imagined nontraditional ways of presenting their work to the public. And that’s what it really seemed to be about—gaining a wide, public audience. Of course, students and teachers were also important to this work, as can be seen through the Center’s first project, Who Built America? Other academics would continue to read and publish articles and books, and would benefit from the many database and source-driven digital humanities projects to come. But, for a rather brief moment, the popular appeal of gaming and dynamic storytelling seemed to be the next frontier for presenting historical scholarship. The crew that developed The Lost Museum—a mix of academics and programmers from the American Social History Project at CUNY and the very new Center for History and New Media at GMU—recognized and explored these potentials.

Since these early days, however, there has been a relative absence of gaming from the digital humanities landscape. Gaming is able to extend the immersive narrative forms of earlier new media, particularly documentary film. The exploratory structure of gaming can not only lead to deeper engagement with the historical content, but also the process of doing historical work. However, these projects take a long time (the seed of The Lost Museum started in 1994 and the project wasn’t completed until 2005) as they require a highly collaborative group of people with the skill, time, and money to see a project through. The formation of digital humanities centers during this period were an attempt to balance this always-shifting equation of skill, time, and money. And in many cases, and certainly the case at CHNM, projects often built the center while the center built the project. So why, then, haven’t we see more creative output from these centers?

Working on this exhibit helped me to understand how much funding opportunities forced many digital humanists and the Centers they worked for to be more pragmatic about what they could do and how long it would take them to do it. This is not to diminish the work of Centers. The projects and tools that the CHNM has created over the last two decades are engaging and useful, and have helped to define the state of digital humanities today. And there are many other Centers across the world doing similarly influential work. To funders, a game is simply riskier than a content management system, or a database-driven project. At least in the case of The Lost Museum, gaming projects tend to take on a life of their own and require a high level of flexibility. And, once completed, the question remains: will anyone want to play it? However, as someone interested in digital humanities and popular culture, it doesn’t seem right to confine my subjects to the pages of a monograph, or even the rows and columns of a content management system. In the case of The Lost Museum, the elements of the story effectively begged to be made into a game—a real historical mystery (investigative) set inside of a museum (immersive) that contained artifacts and oddities (interactive). If people could no longer visit P.T. Barnum’s American Museum, visiting the virtual space was the next best thing.

Lately, it appears that DH scholars are reflecting on where DH has come since these early days and where it might be going. Promisingly, The NEH has started to fund more gaming projects, which suggests a possible shift towards more creative projects in DH’s future. It also appears that a general nostalgia for the 1990s has set in. The playful, dynamic, DIY-style of early internet design does not seem as anachronistic today as it might have five years ago. Instead, it seems fun, and familiar, and maybe a little comforting. And although this 90s nostalgia could be a passing fad, it could also be something worth nurturing. With the CMS takeover of the Internet, more DH gaming projects could possibly offer an escape not only for users, but for creators as well.

Contextualizing the Object of History

The first-year DH Fellows started out the year in a seminar with RRCHNM director, Dr. Stephen Robertson, discussing the history of the Center and putting it in the context of other digital humanities centers. The final project for the seminar was to create an Omeka exhibit for the Center’s 20th anniversary site on a RRCHNM project of our choosing. I chose the Object of History, and the exhibit is available here.

I selected the Object of History partly because it was one of RRCHNM’s first projects with a public history orientation. Created in collaboration with Smithsonian’s National Museum of American History (NMAH), the Object of History is a website for teachers and students of U.S. history featuring six objects from NMAH’s collections, contextual information, relevant primary sources, and interviews with curators. It struck me as a website that I would have enjoyed when I was a student, as someone who loved history museums but rarely got to visit them on field trips.

But creating the exhibit wasn’t just a way to learn about a particular project; the larger goal was for us to develop a fuller understanding of the inner-workings of digital humanities centers. One of the most important take-aways for me was seeing how every project is entwined in broader issues and developments in the field of digital humanities. To tell the story of the Object of History, I needed to explore the collaborative nature of digital humanities, the transition to content management systems, and the connection to 3D printing.

I also came to understand that even a seemingly small project shapes a digital humanities center and the other projects around it. In the case of the Object of History, the Center received the grant for the project at the same time (October 2005) as the grant for SmartFox (later renamed Zotero). This meant too much work and not enough staff for the Center, so project staff needed to delay the timeline for the Object of History until more staff could be hired. I found that within a year, the number of staff at the Center went up from 24 to 39, including an increase from two to four programmers and the addition of a budget and grants administrator. A primarily grant-funded digital humanities center can only grow its staff in relation to the number of funded projects, otherwise financial troubles are imminent. For this reason, work on smaller projects, like the Object of History, was essential to the Center’s ability to expand. Not every project is as big as Zotero, but the smaller projects help build the staff that create the big projects—and conceive of new ones. After all, centers are made up of people, not just projects.

Third Stop: Public Projects

On February 08, 2016, we started our time in Public Projects working with Sharon Leon, Megan Brett, and Alyssa Fahringer. We began by taking a look at the work the public projects division had done so far in order to have an understanding of the kind of work the division did.

The next task was a familiar and welcome one for me, testing. I have had a lot of fun testing the various projects for all of the divisions this year. In public projects, I did some testing for Omeka.net, Omeka S, and Liberian Journey. I particularly enjoyed doing the testing for Liberian Journey because it was a new experience for me: testing the mobile capabilities of the site. I found myself looking for issues I had not previously needed to look for in a site such as how easy it is to move around, if content runs off the screen, how different does the page become depending on how the phone is held? However, I also felt limited on what I could test as I was only able to test its functionality on an iPhone.

Another task I had was to review pieces for Mall Histories and go on a hunt for a photo for a Mall History biography piece. I did broad searches in engines and through digital collections such as the Library of Congress and was not able to find anything. However, through a Google search for the individual I found a pdf of a finding aid from a law school, the individuals alma mater. The finding aid allowed me to see that they had multiple photos of him. However, they were not digitized so I wanted to see what I could find before emailing the institution. Luckily, the archives had digitized many of their yearbooks, so my next step was to find him in them. With only being able to estimate when he would have graduated from the law school, I looked at about ten yearbook before I found him. The picture would be small, but it was definitely better than nothing. I emailed the institution to ask if the yearbook photo could be used for Mall Histories and, unfortunately, they have yet to give an answer.

The remaining, and majority, of my time was spent preparing for and advertising the five year anniversary of Paper of the War Department. First, Andrea and I sat down to brainstorm on the audience we would like to reach and how we could go about it. After meeting with Megan and Alyssa, the four of us created a plan and divided up the audiences; I was assigned the Native American studies crowd. Before any groups could be contacted, though, we needed a press release. Over the course of a week, Andrea, Megan, Sharon and I wrote a general press release. I then edited the release to target the Native American studies crowd. Knowing my name, as a new scholar, would not have any pull in the community, I contacted Dr.Joseph Genetin-Pilawa to post the targeted press release to his Facebook page as well as on the Ethnohistory and NAISA Facebook pages. I personally posted the targeted press release on H-Net in the AmIndian, West, and FedHistory channels. Lastly, I created tweets using #Indigenous and #NativeAmerican to be scheduled on Twitter with the PWD account.

Overall, I am highly satisfied with the work I accomplished with working in Public Projects. I took a look specifically at the amount of accounts created on PWD from March 17-April 4 (after the initial anniversary outreach) and out of 23 new accounts, 7 were created with a motivation of Native American studies; this is more than any other motivation with specific research and genealogy tying for second at 5. After looking at all of the data, I would have to say that the 5 year anniversary outreach was a success.

Second Stop: Research

The second rotation at RRCHNM was research for Andrea and I. We worked with and were supervised by Stephanie Westcott. Although the first assignments had us working with Stephanie, the majority of our time in Research had us working along-side the graduate research assistants Mandy ReganAmanda Morton, and Josh Catalano.

My time in the research division started a little differently than my time in Education. The first thing we did was familiarize ourselves with documentation for PressForward. We read over all posts from its conception to PF3 in order to prepare us help Stephanie do some research for a white paper. The experience research for a white paper was interesting. When I have done research in the past it had never been on something related to the digitl realm where all sources will be online. However, for the whitepaper we were researching information about Creative Commons Licensing, what people say about it, and the best ways to use it. Additionally, Stephanie wanted us to keep our eyes out for anything that may work better. I discovered that Creative Commons has a Science Commons they created for online science publications. It is not as well publicized, but there was a lot written about it when it started up so it was interesting to be able to compare the two.

The rest of my time was spent mostly doing different sorts of testing for Mandy and working in DHNow. With DHNow I worked as editor-in-chief for two weeks before the start of the spring semester. Sitting by Josh every week, who I have seen be editor-in-chief many times, I had an idea of what to do. Also, my work nominating content each week prepared me for knowing what kind of content I was looking for. However, it was still the beginning of the year and not much was being posted on the digital humanities. I also experienced how helpful editors-at-large were because each week there was only one nomination waiting for me. With a lot of searching through the content and Twitter along with some reassurance from Stephanie that the posts would work, I was able to get two editors’ choice pieces up each week along with four news pieces (which I was surprised ended up being even harder to find).

Also for DHNow I drafted some blog posts to explain the upcoming user management system, answer some questions in a FAQs format, and explain the two methods for nominating content through (Pressforward and bookmarklet).

Lastly, I tested the Turnkey theme for Mandy and the new user management system. The testing of the new theme allowed me to start getting used to Github, a website I had watched tutorials on in September before starting in Education but had no experience in. Mandy showed me some basics on getting around and where to report any issues. By the end of the testing I was fairly comfortable with Github which I imagine will keep coming up the more work I do at the Center.

That’s all for now, next up on the rotation is Public Projects!