Education Reflection

My time in the Education block of the Center for History and New Media as a Digital History Fellow has been quite interesting for me. Previously, my experience with teaching was limited to either working as a Graduate Teaching Assistant for introductory-level history courses or teaching fourth graders as a Public History Educator at a museum in Sanford, Florida.  Due to my admittedly limited experience with K-12 education, this experience has been revealing on how technology can accommodate teaching history to students at those levels.

Although historians always analyze information and primary documents, it is a lot more difficult to determine the best way for students to utilize those resources for learning. For example, while writing reviews for Teaching History, I had to consider the typical things for historians, such as bias, type of information, and quality and quantity of the primary documents. What is new to me is that I also had to think of how these items could potentially enhance a lesson plan for a teacher for their class. In addition, I also had to consider the usability of these websites and tools. If a website is too difficult or confusing for a student to use, then it is problematic to consider it a valuable teaching resource, even if the information is good.

I have previously mentioned the challenges of thinking as an educator, and these challenges continue to be something that I must tackle as I continue in the educational portion of CHNM, as well as my future as a historian. I believe that these are some of the valuable lessons that I can take form working at a Digital History Fellow at CHNM, because I will be able to utilize the skills that I have obtained from working on these projects in future endeavors.

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About Anne McDivitt

My name is Anne Ladyem McDivitt. I am a graduate student pursuing my PhD in history at George Mason University. I am a second year Digital History Fellow at the Center for History and New Media. I received my MA and BA from the University of Central Florida. My research focuses on the US video game industry and masculinity from 1958-1986. I am also involved in digital and public history research.

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