12:00 – 1:00 Welcome and Introductions (Lunch)
1:00 – 2:45
Presentations from each participant about the current work at their institution (5 minutes)
2:45 – 3:00 Break
3:00 – 5:00 Create a common ground/discussion platform:
1. What is the contemporary role of an art museum? What could it be?
- Judith Dobrzynski. “No More ‘Cathedrals of Culture.” The Wall Street Journal (August 24, 2010) and Why Must Our Cultural Cathedrals Be Replaced By Town Squares?”
- Susan Bautista. “Online (art) Museum Experiences.”
- Partnership for 21st Century Skills. 21st Century Skills Arts Map.
- Center for the Future of Museums, American Association of Museums. Demographic Change and the Future of Museums (Report summary and condensed version PDF).
2. What do art museum educators really want to do? Get collections on-line? Lesson plans? Interactives? In-house visitor programs? Link the visitor experience with mobile and/or online access? For whom? With whom (define target audiences)? Goals and objectives?
- Nik Honeysett. “Do Less With Less.“
- Roy Hawkey. “Learning with Digital Technologies in Museums, Science Centers and Galleries.” (PDF)
3. Defining the complete package: audience, goals, development, resources, cost, relationship of technology to content, outreach, sustainability.
- Dale Dougherty. “What would technology do best for learning?”
- Robin Dowden. “Developing Electronic Educational Content for Museums.”
- Edward Rothstein. From Picassos to Sarcophagi, Guided by Phone Apps
- Colleen Dilenschneider blog: 41 Ways Museums are Merging Social and Tech to Engage Audiences
4. Review of promising digital tools and online education initiatives coming out of other disciplines and institutions.
- Science Theater Education Programming System (STEPS) (flash presentation) and Jes Koepfler et al “Web-Supported Collaborations: Building, Evaluating and Sustaining a Museum Partnership Network.”
- New York Public Library Learning Modules on Voicethread.
- The Spatial History Project, Stanford University
- Wild Music: From Science Museum of Minnesota online materials. Also explore Science Buzz.
- Exploratorium, a vast, collaborative collection of online interactives, web features, activities, programs and events.
- NASA Multimedia; NASA interactive; and 3D models
- Launchball. Concept gaming from UK Science Museum.
5:00 Break for Dinner
8:30 – 9:00 Coffee and pastries
9:00 – 10:30
Brainstorming Session I : Promising Initiatives
1. Explore selected tools in categories: presentation, social networking, research/archiving, intereactivity. A few representative tools are on the Sample Tools and Projects page.
- Mobile for Museums, a white paper from the Center for New Media on the state of the field and its possibilities.
- 2010 Horizon Report: Museum Edition Summary and download.
- One Week | One Tool and the tool, Anthologize, an example from the Center for History and New Media of a development process funded by the National Endowment for the Humanities.
2. Evaluate (usefulness, sustainability, level of expertise, useability, integration with other tools) What is or isn’t working in your own institutions? What has been successful/less successful in your own projects?
10:30 – 10:45 Break
10:45 – 12:15
Brainstorming Session II: Promising Initiatives
- Pheon, mission-based game, from Smithsonian Museum of American Art.
- The Artist’s Toolkit: Visual Elements and Principles from ArtsConnected.
- Dinosaurs and Mummies: Augmenting the Art Experience at Onishi Gallery, Chelsea, a blogpost from art:21
- ArtBabble, a showcase video art content in high quality format from a variety of sources and perspectives.
2. Museum collaboration: interdepartmentally, in-house, and among institutions
- Ethan Wilde and Laura Mann. Open Source Collaboration: New Models for Technology Development in the Museum
12:15 – 1:15 Working Lunch
1:15 – 2:45
Brainstorming Session III: Moving beyond roadblocks
1. What are the roadblocks? Funding? Organizational structure? Lack of support/communication within institutions? among institutions?
2. “Re-inventing the wheel”: discuss how the development and planning of these tools, as well as desired outcomes and implementation methods, need to be an open conversation amongst all museums and all museum professionals
3. Sustainability: Are digital tools only supported until their grant funding runs out?
4. Project Management: internal and external organizational relationships.
- Tools for Data-Driven Scholarship: past, present, and future, a workshop report on effectively creating, disseminating, and sustaining tools.
2:45 – 3:00 Break
3:00 – 4:30 Brainstorming Session 4: Action plan for future work
4:30 – 5:00 Closing thoughts